Screenshot 2The goal of the project is to build a tool for rapid creation and prototyping of scenes for 2D games. The tool is designed to be independent of the game engine, of the scene structure and of the actual export format. You create your scene using the standard building blocks (like bodies, fixtures, helpers, joints or sprites) then export it using either the default exporter (which simply writes a scene to a file “as is” in some easily parsable way), or use your own export script.

The project is now under active development so some features may be incomplete or missing.